March 07, 2006

Stats on Second Life

From the parallel universe of WTF, WTF?!

"Here are some stats I caught from one of the presentations today at ETech about the online game Second Life.  In the last 30 days the game has exhibited:



70,000 residents
240,000 items created
$6.5 million internal economy
75 million IMs
Players spend 25% of their time creating virtual objects



"If Second Life had to pay programmers to replicate all of that content development it would cost $400 million a year.  One thing created in the game is the Bingo-like game Tringo, which is now going to become an actual Game Boy title.  So what's virtual and what's real? And does it matter?"


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